Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

The Elder Scroll V Skyrim, Best Game in 2011!

 Wow, gokil bro!, The Elder Scroll V: Skyrim laku 10 juta kopi!, ya memang sih, kalo di Indonesia kurang diitung, karena kebanyakan menggunakan versi petani, btw apasih yang membuat bro, khususnya game Indonesia yang menyukai The Elder Scroll V Skyrim ini?
story/scene yg paling berkenan dihati agan yg mana?
bisa dong dikoment dimari!
thank youu

ZeniMax Media has announced that 10 million copies of The Elder Scrolls V: Skyrim have been shipped worldwide.
ZeniMax Media Inc. today announced that 10 million units of Bethesda Softworks' The Elder Scrolls V: Skyrim have been shipped for the Xbox 360 video game entertainment system from Microsoft, PlayStation3 computer entertainment system, and PC, representing approximately $650 million in retail sales since its release on November 11. The PC version of Skyrim in North America outsold all other PC games by a factor of over three to one in the month of its release. Large retail reorders across all platforms and record-breaking digital sales reflect the ongoing global demand by consumers excited to explore this extraordinary fantasy epic.

Bethesda Softworks' Skyrim has already garnered over two dozen 'Game of the Year' awards from major outlets worldwide, including winning the top honor of Game of the Year at the 2011 Video Game Awards which are voted on by a panel of editors from the industry’s most respected magazines and websites. In addition, Skyrim has received ‘Game of the Year’ awards from numerous other game critics, which, to date include such respected media outlets as G4TV, Official Xbox Magazine and Machinima.com. Skyrim was named ‘Most -Played Game of 2011’ by Raptr, based on research data which confirms its highly popular gameplay experience.

“We are gratified that Skyrim continues to garner high review scores and accolades around the world,” said Robert Altman, Chairman and CEO of ZeniMax Media. “We are most grateful to our fans for their support and enthusiasm for the game, and their love of the hundreds of hours of gameplay it offers. We continue to strive to deliver the highest quality entertainment experience for everyone. 2012 will be another huge year for our fans, with the release of the Creation Kit, as well as exciting DLC which will add to the richness of this epic adventure."

“Skyrim is the fastest selling title in Steam's history” said Jason Holtman, Director of Business Development at Valve Corporation. “Bethesda’s commitment to and understanding of the PC as a gaming platform shows in the great review scores, spectacular launch, and continued high player numbers that Skyrim has received. We are delighted that Bethesda chose to use Steamworks to support Skyrim both at retail and digitally.”

How To Tweak Skyrim Graphics

The chaps over at HardOCP have published an interesting article on Tweaking Skyrim Image Quality. Here's a taster:

    Now it's time to see everything all put together. We've taken all of the tweaks from the previous two pages and put them all in at once. In SkyrimPrefs.ini, we have set the following commands:

    bDrawLandShadows=1
    bTreesReceiveShadows=1
    iShadowMapResolution=8192
    iBlurDeferredShadowMask=32
    fGrassStartFadeDistance=14000.0000
    And in the Skyrim.ini file, we have added one simple line:
    uGridstoLoad=7

    In doing so, we have added self-shadows to rocks, boulders, mountains, and trees. We have doubled the dynamic shadow map resolution and softened the shadow edges by a magnitude of about 10. We have also doubled draw distance for grass and increased object draw distance by 40%. Before we show what the game looks like now, we have to look at performance. After all, the best graphics in the world aren't worth much if you can't play it.

    Tweaking Skyrim's INI files was an interesting experience. We scoured various web sites and gamer communities looking for all the information we could find in order to enhance our Skyrim gameplay experience. We tested a very large number of settings, and a lot of them just flat did nothing, or at least they didn't visibly improve our gaming experience. At the end of the day, we came up with a list of six lines to modify that gave us great results. By increasing shadow resolution and applying a more aggressive blur filter, we effectively removed the jagged, blocky appearance of up-close shadows, which looked just horrible before. We also added shadows to the landscape and allowed trees, which gave the landscape a more dynamic, vibrant atmosphere. Increasing the draw distance for grass and landscape objects decreased the amount and severity of grass, object, and object detail pop-in happening while we traveled around the province. Before we changed these settings, we felt the game looked just good. But after tweaking, the game looks more rich and detailed.

Source: ggmnia.com

Elder Scrolls V: Skyrim Review